Well Hello Again

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Death's Head
Posts: 1261
Joined: Thu Jan 01, 2004 11:35 pm
Location: Monroe, CT, USA

Well Hello Again

Postby Mirage » Fri Jan 20, 2017 8:25 pm

Well, it's been 13 years since I signed up here, and nearly what, six since I posted last?

I hope everyone's been doing well!

I just got back from a deployment to Africa, and was feeling pretty nostalgic. Eventually my nostalgia lead to Armored Core 3, which lead me back here (I signed up here on Jan. 1, 2004 after getting AC3 for Christmas in 2003).

It's been WAY too long...
Have you ever danced with the devil in the pale moon light?
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Old Bird
Posts: 9956
Joined: Sun Mar 28, 2004 5:13 pm
PSN: Griffon_ACG
Location: Central Yharnam

Re: Well Hello Again

Postby Griffon » Mon Jan 23, 2017 12:56 am

Howdy Mirage, it's been a long time indeed. Not too much to report here aside from the forum update a little while ago, helped keep out the bots.
FROM is confirmed to be working on a new AC game though, so that's nice to have on the horizon, even better if it brings a little activity back here. We'll see.
Armored Core has changed.
It's no longer about recreation, originality or ability. It's an endless series of xeroxed designs, made by copycats and sheep. Armored Core, and its consumption of time, has become a hackneyed ruse. Armored Core has changed. Unoriginal players pilot unoriginal ACs, use unoriginal setups. Overpowered weapons on their mech atrophy and degenerate their abilities. Design copying. Weapon copying. Player copying. Tactic copying. Everything is observed, and then copied. Armored Core has changed.

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