ACV: Gypsy

Post your AC designs here for review. You can also find discussions about design tips here as well.
(No autoprune.)

Moderator: AC Moderators

User avatar
Shichika
Raven
Posts: 32
Joined: Sat May 19, 2012 1:45 am

ACV: Gypsy

Postby Shichika » Mon May 28, 2012 12:35 am

Head - UHO-15 Kuruma (TE Head) - KT-4G3/Ruslan (TE Head)
Core: Ostraan CR113 (KE Core) - KT-302 (CE Core
Arms: KT-45/Svir (CE Arms)
Legs: ULG-21 (Mid Legs)
FCS: Glance (Quick Lock)
Gen: Ho Vital (High Output)
Boosters: Dafang
Recon: N/A
Right Arm: Tansy (Rifle, spec. power)
Left Arm: Ceris BR424 (Battle Rifle, spec. power) - Lotus (Battle Rifle, Spec. power
Shoulders: Fenugrec AD-10 (Reserve Ammo)
Left Back: KO-7H2 (H.E.A.T. Howitzer)

-Doubt this is any good so im asking for help on it from you guys. Ive given up on trying to play hit and run just cant get into it, ive found myself being a more mid range on the front line assault(/sometimes cannon fodder) type guy. I try to keep at mid range when ever i fight unless i have a close range weapon set up going on, anyways with that in mind i made this mech. i prefer good mobility so i can weave in and out of cover when im in a gun fight i wont do much glide boosting so the booster set up works well for me. The weapons im maining in my hands have the highest decay and power out of their weapon types which is why i chose them and the reserve ammo is for mainly the battle rifle since it tends to run out fast, my back weapon is for tank i encounter tanks. Now these are just my thoughts that i had when i made this mech. and by no means is it set in stone that i wont change anything i did post it here for help to make it better after all.
Last edited by Shichika on Tue May 29, 2012 5:14 pm, edited 2 times in total.
Wanabe Metalhed
Raven
Posts: 182
Joined: Tue Mar 27, 2012 6:00 pm
GamerTag: Wanabe Metalhed

Re: ACV: Gypsy

Postby Wanabe Metalhed » Mon May 28, 2012 6:15 am

It's actually an okay setup. You may want to swap out the Kurma as you won't get much range out of that baby, I think the KT-4G3/Ruslan has similar performance but better camera performance. If you're going to use a battle rifle at least make it a second-generation one, preferably a Strekoza or a Lotus. Lotus will get you less hatemail, but I'm not against either.

The Jotun core is better in every way but weight and power consumption than the Ostara if I recall correctly, if you don't mind the extra drain you can pull that on. Keep your energy regen aroundabout 5000 if you can.

If you ever encounter tanks your best bet is the KO-4H4/Mifeng pile driver. It only has two shots and it only works at point blank range but spec that shit for power and you'll one-hit-kill literally any AC. It's the only normal weapon that comes anywhere close to an Ultimate Weapon in terms of sheer attack power.

Also, protip - if you buy eight of one weapon all specialised the same, you can grind them up to high levels over the course of normal gameplay and pick the best.
Squall wrote:
Wanabe Metalhed wrote:
Chevalier wrote:Insert normal ChaseNetwork statements here.

Insert standard unusually bitter comeback here.

Insert angry, argumentative retort and unreasonable, un-enforcable demand to get back on topic, followed up by a lewd comment.
User avatar
Shichika
Raven
Posts: 32
Joined: Sat May 19, 2012 1:45 am

Re: ACV: Gypsy

Postby Shichika » Mon May 28, 2012 2:54 pm

Thanks for the feedback, I normally avoid pile drivers because when ever i use them everything just goes horribly wrong xD.
Wanabe Metalhed
Raven
Posts: 182
Joined: Tue Mar 27, 2012 6:00 pm
GamerTag: Wanabe Metalhed

Re: ACV: Gypsy

Postby Wanabe Metalhed » Mon May 28, 2012 3:47 pm

Yeah, same. I still manage to hit tanks with them though. I don't recommend using them on fast targets, that's high-level shit.
Squall wrote:
Wanabe Metalhed wrote:
Chevalier wrote:Insert normal ChaseNetwork statements here.

Insert standard unusually bitter comeback here.

Insert angry, argumentative retort and unreasonable, un-enforcable demand to get back on topic, followed up by a lewd comment.
User avatar
Gradeus
Raven
Posts: 204
Joined: Thu Oct 27, 2011 12:59 pm
GamerTag: Caligo Iridis
Location: New York, USA
Contact:

Re: ACV: Gypsy

Postby Gradeus » Tue May 29, 2012 9:50 am

Swapping Svir for Ilmenau gives arguably almost around the same performance for 600 more EN recovery. I personally would prefer the much higher EN than a tad higher accuracy, especially with already accurate weapons. (Rifles are rifles, and Lotus has great accuracy for a battle rifle.) Also, since you have the HEAT Howie, upgrade to the Svetlyak. The KE core I use is the UCR-10/A, which has overall nice stats and defense for its equip cost. However, consider a CE core for mixed defense, food for thought. That's all I have. Other than Tansy, which I loathe because it fires slowly and drains a TON. But that's just me. Decent otherwise for its purpose.
Freelance Pilot and Designer
ACFA Builds:
Requiem: FW MG/R102/203
Thalia: FW 2x-Samp/Jads
User avatar
Shichika
Raven
Posts: 32
Joined: Sat May 19, 2012 1:45 am

Re: ACV: Gypsy

Postby Shichika » Tue May 29, 2012 5:17 pm

i chose the KO-7H2 because of how it fires it allows me to keep my distance while firing it. As for the core i changed it to a CE one to bring up defense i dont lose a whole lot in the KE defense so over all its worth it in my opinion.
Wanabe Metalhed
Raven
Posts: 182
Joined: Tue Mar 27, 2012 6:00 pm
GamerTag: Wanabe Metalhed

Re: ACV: Gypsy

Postby Wanabe Metalhed » Tue May 29, 2012 6:43 pm

If you're going for balanced defence:

TE Head and arms.
CE Core
Midweight biped legs.

Works for me.
Squall wrote:
Wanabe Metalhed wrote:
Chevalier wrote:Insert normal ChaseNetwork statements here.

Insert standard unusually bitter comeback here.

Insert angry, argumentative retort and unreasonable, un-enforcable demand to get back on topic, followed up by a lewd comment.
User avatar
Apollo
Veteran Raven
Posts: 324
Joined: Sun Aug 28, 2005 8:00 pm
Location: Southern US

Re: ACV: Gypsy

Postby Apollo » Tue May 29, 2012 7:24 pm

^He is correct. There are a few formulas for cracking 1K KE/CE/TE Def in all categories and that is one of the ways tht makes it easier to maintain some offensive capabilities by remaining mobile and carry some heat.
Long-Range/High-Speed/Unconventional

My AC's:
FunnelSpider (Versions 1&2)
http://forum.acgarage.com/viewtopic.php?f=6&t=17325&p=231690#p231690

RoMAD [Test Build]
http://forum.acgarage.com/viewtopic.php?f=6&t=17299

Rabbit (Can't catch me 'cause the Rabbit don't die.)
//classified//
User avatar
Shichika
Raven
Posts: 32
Joined: Sat May 19, 2012 1:45 am

Re: ACV: Gypsy

Postby Shichika » Tue May 29, 2012 7:53 pm

I have a few builds that break 1k in all defenses but i never thought about using TE Arms on my builds other then one or two. you have me looking into them now.
User avatar
Apollo
Veteran Raven
Posts: 324
Joined: Sun Aug 28, 2005 8:00 pm
Location: Southern US

Re: ACV: Gypsy

Postby Apollo » Tue May 29, 2012 8:35 pm

I like the Animas (sp) Arms. They are super drainy and super heavy but look cool and have dual arm slots. :P I have them on my ultra LW and my experimental platform as well.
Long-Range/High-Speed/Unconventional

My AC's:
FunnelSpider (Versions 1&2)
http://forum.acgarage.com/viewtopic.php?f=6&t=17325&p=231690#p231690

RoMAD [Test Build]
http://forum.acgarage.com/viewtopic.php?f=6&t=17299

Rabbit (Can't catch me 'cause the Rabbit don't die.)
//classified//
User avatar
Shichika
Raven
Posts: 32
Joined: Sat May 19, 2012 1:45 am

Re: ACV: Gypsy

Postby Shichika » Tue May 29, 2012 8:45 pm

Im really digging the UAM-23/L they got decent EN consumption compared to most arms, two shoulder slots, and their lightest TE Arms.
User avatar
Apollo
Veteran Raven
Posts: 324
Joined: Sun Aug 28, 2005 8:00 pm
Location: Southern US

Re: ACV: Gypsy

Postby Apollo » Tue May 29, 2012 8:57 pm

Don't remember them off the top of my head I will look them up.
Long-Range/High-Speed/Unconventional

My AC's:
FunnelSpider (Versions 1&2)
http://forum.acgarage.com/viewtopic.php?f=6&t=17325&p=231690#p231690

RoMAD [Test Build]
http://forum.acgarage.com/viewtopic.php?f=6&t=17299

Rabbit (Can't catch me 'cause the Rabbit don't die.)
//classified//
User avatar
Shichika
Raven
Posts: 32
Joined: Sat May 19, 2012 1:45 am

Re: ACV: Gypsy

Postby Shichika » Tue May 29, 2012 9:18 pm

the animas are better stat wise but by not a lot in my opinion
User avatar
Apollo
Veteran Raven
Posts: 324
Joined: Sun Aug 28, 2005 8:00 pm
Location: Southern US

Re: ACV: Gypsy

Postby Apollo » Tue May 29, 2012 9:30 pm

I thought they look nice and the dual shoulder slots let me experiment with a lot of nifty gadgets haha.
Long-Range/High-Speed/Unconventional

My AC's:
FunnelSpider (Versions 1&2)
http://forum.acgarage.com/viewtopic.php?f=6&t=17325&p=231690#p231690

RoMAD [Test Build]
http://forum.acgarage.com/viewtopic.php?f=6&t=17299

Rabbit (Can't catch me 'cause the Rabbit don't die.)
//classified//
User avatar
Shichika
Raven
Posts: 32
Joined: Sat May 19, 2012 1:45 am

Re: ACV: Gypsy

Postby Shichika » Tue May 29, 2012 9:38 pm

lol with out a doubt they look badass xD dual shoulder units are way fun to mess around with as well. im always trying to do things with them.
User avatar
Apollo
Veteran Raven
Posts: 324
Joined: Sun Aug 28, 2005 8:00 pm
Location: Southern US

Re: ACV: Gypsy

Postby Apollo » Tue May 29, 2012 9:50 pm

Four flash rockets or 20+ scatte missiles or 40 scatter mines or dual subcomps... So much fun haha
Long-Range/High-Speed/Unconventional

My AC's:
FunnelSpider (Versions 1&2)
http://forum.acgarage.com/viewtopic.php?f=6&t=17325&p=231690#p231690

RoMAD [Test Build]
http://forum.acgarage.com/viewtopic.php?f=6&t=17299

Rabbit (Can't catch me 'cause the Rabbit don't die.)
//classified//
User avatar
Chevalier
Raven
Posts: 474
Joined: Wed Jan 11, 2012 10:08 am
GamerTag: ChaseNetwork
Location: Osan AB, South Korea

Re: ACV: Gypsy

Postby Chevalier » Wed May 30, 2012 12:11 am

Apollo wrote:Four flash rockets or 20+ scatte missiles or 40 scatter mines or dual subcomps... So much fun haha

Note that there is no Dual-Shoulder bonus for Optical Chaff. ME and a couple other people from Core Nexus had screwed around with it for a while. Also, if there exists an enemy player on the opposing side with a Subcomputer, the effects of the Optical Chaff are completely negated prior to calculating the Subcomputer's effects.
Xbox Live GamerTag: "ChaseNetwork"
Time Zone: Zulu+9
Core Nexus (NA-360) - Unit [36]
Proud AC Architect
User avatar
Shichika
Raven
Posts: 32
Joined: Sat May 19, 2012 1:45 am

Re: ACV: Gypsy

Postby Shichika » Wed May 30, 2012 2:58 pm

i didnt know dual shoulders dont help the chaff out at all, thanks for telling me i always thought it did help.
Wanabe Metalhed
Raven
Posts: 182
Joined: Tue Mar 27, 2012 6:00 pm
GamerTag: Wanabe Metalhed

Re: ACV: Gypsy

Postby Wanabe Metalhed » Wed May 30, 2012 3:47 pm

I don't really find Optical Chaff all that useful to be honest. I guess it'd be useful versus snipers but I tend to just dodge their bullets at range.
Squall wrote:
Wanabe Metalhed wrote:
Chevalier wrote:Insert normal ChaseNetwork statements here.

Insert standard unusually bitter comeback here.

Insert angry, argumentative retort and unreasonable, un-enforcable demand to get back on topic, followed up by a lewd comment.

Return to “Designs Section”

Who is online

Users browsing this forum: No registered users and 2 guests