AC: FA - KNIGHTMARE (My baby! XD)

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AC: FA - KNIGHTMARE (My baby! XD)

Postby Alastor_Darke » Sat Apr 24, 2010 9:11 pm

This is the first AC I made in any AC game, and it has been with me through EVERY game in one form or another, getting better with every new installment. This is the final and ultimate version and it has single handedly beaten the ENTIRETY of FA for me. In short, I LOVE IT! XD. So tell me what'cha think, I will accept tips or advice, but I doubt I'll change anything cause I just love this thing soo damn much just how it is! ^_^

KNIGHTMARE Schematics

Assembly data

Head = 063AN02
Core = EKHAZAR-CORE
Arm part = WHITE-GLINT/ARM
Leg part = HILBERT-G7L

FCS = 061AN05 (Okay, THIS I'm willing to change ^_^' )
Generator = S08-MAXWELL

M-Booster = GAN01-SS-M.CG
B-Booster = GAN01-SS-B.CG
S-Booster = 03-AALIYAH/S
O-Booster = KB-JUDITH

R-Arm weapon = 03-MOTORCOBRA
L-Arm weapon = 07-MOONLIGHT
R-Back weapon = YAMAGA
L-Back weapon = GAN01-SS-GC

R-Hangar weapon = GAEN01-SL-WH
L-Hangar weapon = N/A

Stabilizers

Head top = RAIDEN-HTS1
Head R side = MADNESS/HSS2
Head L side = N/A
Core R upper = 03-AALIYAH/CUS2
Core L upper = 03-AALIYAH/CUS1
Core R lower = CLS01-TELLUS-B
Core L lower = CR-LAHIRE-OPT01
Arm right = AM-HOGIRE-OPE01
Arm left = AM-HOGIRE-OPE01
Legs back = HILBERT-G7-LBSA
Legs R upper = GAN01-SS-LUSO
Legs L upper = GAN01-SS-LUSO
Legs R middle = LINSTANT/LMS1
Leg L middle = LINSTANT/LMS1
Legs R lower = SOLUH-LEGS-5
Legs L lower = SOLUH-LEGS-5

Tuning data

Capacity
Load = 14
En output = 50
En capacity = 0
KP output = 50

Attack
Maneuverability = 0
Firing stability = 0
Aim precision = 50
En weapon skill = 0

Acquisition
Lock speed = 50
Missle lock speed = 0
Radar refresh rate = 0
ECM resistance = 0

Primal Armor
Head = 0
Core = 0
Arms = 0
Legs = 0

Boost
M-Horizontal thrust = 50
Vertical thrust = 12
B-Horizontal thrust = 0
S-Horizontal thrust = 0

Special boost
M-Q-Boost = 0
B-Q-Boost = 0
S-Q-Boost = 0
O-Boost thrust = 0

Control
H-Stability = 0
C-Stability = 0
L-Stability = 0
Turning ability = 50

Paint scheme

Head - Main = 0, 0, 0
Sub = 100, 100, 100
Support = 255, 0, 0
Optional = 255, 0, 0
Joint = 255, 0, 0
Device = 100, 100, 100
Eye = 255, 0, 0

Core - Main = 0, 0, 0
Sub - 100, 100, 100
Support = 255, 0, 0
Optional = 255, 0, 0
Joint = 255, 0, 0
Device = 255, 0, 0

Arms - Main = 0, 0, 0
Sub = 100, 100, 100
Support = 255, 0, 0
Optional = 255, 0, 0
Joint = 255, 0, 0
Device = 255, 0, 0

Legs - Main = 0, 0, 0
Sub = 100, 100, 100
Support = 255, 0, 0
Optional = 255, 0, 0
Joint = 255, 0, 0
Device = 255, 0, 0

weapons - Main = 0, 0, 0
Sub = 100, 100, 100
Support = 255, 0, 0
Optional = 255, 0, 0
(Includes hangar)

Shoulder - N/A

Stabilizers - Head top - Main = 255, 0, 0
Sub = 100, 100, 100
Optional = 255, 0, 0
Joint = 255, 0, 0

- Head R - Main = 255, 0, 0
Sub = 0, 0, 0
Optional = 255, 0, 0
Joint = 255, 0, 0

- Head L - N/A

- Core R upper and onwards - Main = 0, 0, 0
Sub = 100, 100, 100
Optional = 255, 0, 0
Joint = 255, 0, 0

...MY GOD. I hope that's not too much detail...meh, at least this way if you want it, you can make a PERFECT copy. ^_^ ENJOY!

*I figured I should throw a pic of KNIGHTMARE up here while I remember
Image
Last edited by Alastor_Darke on Wed Nov 17, 2010 8:22 pm, edited 1 time in total.
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Re: AC: FA - KNIGHTMARE (My baby! XD)

Postby Griffon » Mon Apr 26, 2010 5:23 pm

Alastor_Darke wrote:I will accept tips or advice, but I doubt I'll change anything cause I just love this thing soo damn much just how it is! ^_^

Well, at least you're honest about it. :P I can't even count the amount of times people have posted their AC asking for advice, and then refusing to take it. Ok, lets see what I can do.



Ok, first thing, lose the Gatling Cannon, as it's garbage. I understand if your previous ACs used the gatling guns, but this one is just trash. Switch it to CG-R500. It's more like the old gatling guns than what you have now.
Also, yours faces the same problem your friends did, in that its much to heavy to get a lot of use out of it's weapons. You've got a slow frame, and close range weapons which is a bad combination. Someone could attack you at medium, or even worse long, range, your weapons won't do much and you won't be able to close the distance. I do have some suggestions to help lighten it up.

GAN01-SS-GC -------> CG-R500: Already went over this one.
YAMAGA -------> OGOTO: It may not pack quite the punch the YAMAGA does, but it comes damn close, with 8 more rounds and less weight.
GAN01-SS-M.CG -------> GAN02-NSS-M.CG: Almost as fast, with less drain and weight.
GAN01-SS-B.CG -------> BB11-LATONA: Best Back Booster in the game. Light and efficient. use it for everything.
03-AALIYAH/S -------> AB-HOLOFERNES: Don't let the thrust stats fool you. They key to this booster is QB Duration, which is longer than AALIYAH, so you'll still get more in a lighter, less drainy package.
S08-MAXWELL -------> GN-JUDITH: Take a look at the energy stats for a sec. Not quite as good, but not too far off. Now look at the weight. Holy Shit. If you don't like it, EKHAZAR-GEN would work, as long as you get rid of the MAXWELL. fA's energy is broken enough that you should get all you need out of a much lighter package.
Now, with all of that done, you can do this.
HILBERT-G7L -------> WHITE=GLINT/LEGS or 063AN04or LG-LANCEL: Just something lighter. Now you should be able to more effectively make use of your weapons.

Also, KB-JUDITH is a fine OB, but I stick LINSTANT/O on everything. It's up to you, but you might wanna give it a try at least.

Lastly, 061AN05 has GOT to go. It's a sniping FCS on a close-range AC. Swap it out for FS-JUDITH, FS-LAHIRE, or INBLUE.

I hope you'll take my advice, because as it was, your ACs speed was a BIG issue. Not just with your weapon setup, but the rest of your frame parts don't have very good defense, meaning not only was your AC a Glass Cannon, but it was an incredibly SLOW glass cannon, that could only engage at close range.
Armored Core has changed.
It's no longer about recreation, originality or ability. It's an endless series of xeroxed metabuilds, made by copycats and sheep. Armored Core, and its consumption of time, has become a hackneyed ruse. Armored Core has changed. Unoriginal players pilot unoriginal ACs, use unoriginal setups. Overpowered weapons on their mech atrophy and degenerate their abilities. Design copying. Weapon copying. Player copying. Tactic copying. Everything is observed, and then copied. Armored Core has changed.
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Re: AC: FA - KNIGHTMARE (My baby! XD)

Postby Alastor_Darke » Mon Apr 26, 2010 7:00 pm

Hmmm, it is alot faster I'll grant you, BUT! It's much less energy efficient (with all my AC's I try my best to make energy infinte so I don't have to worry about falling out of the sky during a fight), and while it's speed does leave it vunerable, it's energy reserves mean S***LOADS of QBing can save my ass on many an occasion. Also, it's AP is high enough that it can pretty much just walk in, blow stuff up, and leave without much of a care...as I do frequently when I want to feel badass...*COUGH* Also, it really did get me through all of FA...including EVERY arena match in the game, in near record times, so it can't be THAT bad! XD BUT, my rant causing pride aside, I agree with you. It CAN be better, and I will use your advice to make it so. As for the layout you specified, I hereby dub it KNIGHTMARE MK. II! And it shall be a permanent part of my AC garage. ^^
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Re: AC: FA - KNIGHTMARE (My baby! XD)

Postby Griffon » Mon Apr 26, 2010 7:24 pm

I hope you won't mind if I counter-point a few things. :)
Keep in mind most of my points are for VS other people. I don't know why, because I hate fAs VS system, but that's what I always judge designs for, is competitive play.

Alastor_Darke wrote:and while it's speed does leave it vunerable, it's energy reserves mean SHITLOADS of QBing can save my ass on many an occasion.

It's not that the speed made it vulnerable.... ok it is, but it was just too range-specific for it's speed. Range-specific ACs are fine if they're fast enough to stay at that range against someone who doesn't want to comply. Your AC simply couldn't do that. Sorry to say, but as it was, a faster, less specific AC would absolutely destroy Knightmare.


Alastor_Darke wrote:Also, it's high AP means that it can pretty much just walk in, blow stuff up, and leave without much of a care.
It's AP may have been ok, but it's defense was not. High AP doesn't mean anything if it the AP goes away quickly. If you're set on keeping it heavy may I suggest you use a few of my weight-saving tips and put a better core on there? Like GAN01-SS-C or GAN02-NSS-C, or at the very least 047AN01. While at the same time swapping out one of your weapons for something to help it with range, like PHACT, 049ANSC, or even SIRIUS would help. If you're going to do that may I also suggest one of the more versatile FCSs than I suggested earlier, like HOGIRE. That way it can stay heavy, but be able to attack people who want to play range, and be able to take a better hit. :D

Also if you made it through all of fA with that thing I should point out that when I made it i had a great deal of unused FRS points left over.
Armored Core has changed.
It's no longer about recreation, originality or ability. It's an endless series of xeroxed metabuilds, made by copycats and sheep. Armored Core, and its consumption of time, has become a hackneyed ruse. Armored Core has changed. Unoriginal players pilot unoriginal ACs, use unoriginal setups. Overpowered weapons on their mech atrophy and degenerate their abilities. Design copying. Weapon copying. Player copying. Tactic copying. Everything is observed, and then copied. Armored Core has changed.
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Re: AC: FA - KNIGHTMARE (My baby! XD)

Postby Alastor_Darke » Wed Nov 17, 2010 8:20 pm

I know that this is LOOOOONG over due, but I guess I should show you what I managed to do with the parts you advised and a bit of comprimise. I give to you KNIGHTMARE-0, the lighter faster version of my official prototype AC (I started calling it that cause it was the first of my original 12). I hope it reaches your expectations ^^ ENJOY!

Assemble - KNIGHTMARE-0

Head - - - - - - EKHAZAR-HEAD
Core - - - - - - EKHAZAR-CORE
Arms - - - - - - WHITE-GLINT-ARMS
Legs - - - - - - WHITE-GLINT-LEGS

FCS- - - - - - - FS-LAHIRE
Generator- - - - I-RIGEL/G

Main Booster - - MB11-LATONA
Back Booster - - BB11-LATONA
Side Booster - - AB-HOLOFERNES
Overed Booster - S01-V3

R Arm Unit - - - 03-MOTORCOBRA
L Arm Unit - - - 07-MOONLIGHT
R Back Unit- - - OGOTO
L Back Unit- - - CG-R500
R Hangar Unit- - EB-0600

Tune (Max assumed = 423)

Capacity
Load - - - - - - - - - - - - - - 29
Energy Output- - - - - - - - - - 50
Energy Capacity- - - - - - - - - 50
Kojima Partical Output - - - - - 50

Attack
Maneuverability- - - - - - - - - 44
Aim Precision- - - - - - - - - - 50

Acquisition
Lock Speed - - - - - - - - - - - 50

Boost
Main Booster Horizontal Thrust - 50

Control
Turning Ability- - - - - - - - - 50

Stabilizer
Head Top- - - - SAUBEES-HEAD-1
Head R Side - - GAN01-SS-HSSO

Core L Upper- - GAN01-SS-CUS0

Arm Left- - - - GAN01-SS-AS0

Legs R Upper- - GAN01-SS-LUS0

Image

*Should note that the name on the schematic is different because I changed it AFTER I took the photo...and I'm not taking another one for ONE different letter :P
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Re: AC: FA - KNIGHTMARE (My baby! XD)

Postby Avenger » Fri Nov 19, 2010 1:14 pm

Man I was late for a good AC post. I must be slippin'.

Anyway, I'm gonna add to what Griff has said...and disagree with him a little bit ;)

Griffon wrote:YAMAGA -------> OGOTO: It may not pack quite the punch the YAMAGA does, but it comes damn close, with 8 more rounds and less weight.


Travers is better than either of them on a rushing biped. Travers is even lighter than Ogoto, and the 18 rounds are more than enough when timed to coincide with the opponent bottoming out his PA (which is very doable with your other weapons). Its also more accurate, which I think is a plus. Ogoto is really nice for carpet bombing people though, I'm just not sure how it will do on a dedicated close range mech.

Griffon wrote:GAN01-SS-M.CG -------> GAN02-NSS-M.CG: Almost as fast, with less drain and weight.


Oh god you never want to use a GA main booster in FA. Or back booster. Or side booster. QB is way too lackluster to be useful. I'd go Lahire main, which is kind of like the MCG of quick boosting, since it also doesn't murder the EN gauge to fly.

Griffon wrote:GAN01-SS-B.CG -------> BB11-LATONA: Best Back Booster in the game. Light and efficient. use it for everything.


I agree that Latona back is the way to go on this AC, but don't underestimate Aliya/B's uses on backpedaling or even mid range ACs. A good second stage with that booster and the right weapons can completely shut down most rushing games.

Griffon wrote:S08-MAXWELL -------> GN-JUDITH: Take a look at the energy stats for a sec. Not quite as good, but not too far off. Now look at the weight. Holy Shit. If you don't like it, EKHAZAR-GEN would work, as long as you get rid of the MAXWELL. fA's energy is broken enough that you should get all you need out of a much lighter package.


Completely agree. Judith is the best generator 90% of the time. The remaining 10 being defensive heavyweights, sometimes heavy-midweights (Aliya/G), PA/Maxass builds (Linstant/G), or bladers/otherwise drainy ACs (Sobrero).

The updates themselves are pretty good, though, seriously, you don't need the right arm hangar blade. It's extra drain. Unless you're planning to have a "swimmer" near the end of the battle (which is essentially a guy that swings his blades left, right, left, right, over and over again). It's pretty lame cuz it abuses the already whacked energy in FA. Up to you.
Armored Core is like Warcraft. It started off as a fun, challenging game geared toward a niche audience offering many fun, memorable nights, but then evolved into an online series complete with drama, exploits, and a fanbase of obsessive prepubescent gamers that would scream into their headsets and plot revenge against their fellow gamers as much as play the game. Either way it's memorable at least, right?
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Re: AC: FA - KNIGHTMARE (My baby! XD)

Postby Alastor_Darke » Fri Nov 19, 2010 5:54 pm

Hmmm, the boosters and generator that I have setup are fine as they are, mobility is good, air time is excellent and the blade can be used without worry. As for swapping out OGOTO for TRAVERS. No. My KNIGHTMARE AC's are built for adaptability. What you called a dedicated close range mech, infact, has a close range blade, mid ranges machine guns (because that's the range needed the most) and a long-er range cannon to do some damage before I arrive...or rape something big when used simultaneously with the blade. As for the hangar part, it's not for...what was it, swimming? I've never heard that before...It's to backup the left arm blade once all ammo has been used up. An extra measure just to save me some trouble, because if I've been fighting long enough to COMPLETELY run out of ammo, one blade may not do enough damage to defeat my opponent before my time runs out...In other words it'll kill them faster and save me the trouble of dodging fire from any weapons THEY have left.

Holy crap it happened again. I really can rant when I get started...hm. A way of saying that without the rant is simply, travers didn't feel right so I won't be using it and the hangar blade is to shut up the paranoia from all the 'what if?'s that endlessly pop up in my head.

*Edit - One thing I did change, although it never came up, was the FCS. I replaced it with FS-HOGIRE. Don't know if that's really all that important, but I figured I'd mention it.
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Re: AC: FA - KNIGHTMARE (My baby! XD)

Postby Avenger » Wed Dec 15, 2010 12:25 pm

Honestly if you want adaptability and a mean to still lay on the pain when your ammo runs dry, rock assault armor. Grenade launchers benefit a lot from downed PA, and a well executed assault armor can completely fry someone's PA in a single go. Then drop a grenade for an easy 10K or more damage.
Armored Core is like Warcraft. It started off as a fun, challenging game geared toward a niche audience offering many fun, memorable nights, but then evolved into an online series complete with drama, exploits, and a fanbase of obsessive prepubescent gamers that would scream into their headsets and plot revenge against their fellow gamers as much as play the game. Either way it's memorable at least, right?
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Re: AC: FA - KNIGHTMARE (My baby! XD)

Postby Kharos » Wed Dec 15, 2010 5:28 pm

Are those WHITE GLINT/ARMS?

Never, EVER use White Glint arms. Latona is a good substitute. You need the shoulder weapons.
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Re: AC: FA - KNIGHTMARE (My baby! XD)

Postby Selsix » Wed Jan 12, 2011 1:34 am

Kharos wrote:Are those WHITE GLINT/ARMS?

Never, EVER use White Glint arms. Latona is a good substitute. You need the shoulder weapons.


Not to sound rude but nearly all of the shoulder weapons are trash, the only ones worth equipping are missile adds (which if your AC has no missiles you obviously don't need), and the FLICKER on extreme close range models. The rest of it is trash and flares are far too situational to be considered worthwhile in my opinion, plus most missiles are easily dodged or shot down unless you're up against a missile boat NEXT.
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Re: AC: FA - KNIGHTMARE (My baby! XD)

Postby Parry » Thu Jan 20, 2011 2:53 pm

What's the reg?
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