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Can you believe Deemer lost?(this is really just a question to keep the thread alive)

yes
13
46%
no
2
7%
Liek OMG! That's impossible!
13
46%
 
Total votes: 28
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RoD
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Re: StarCraft

Postby RoD » Tue May 04, 2010 4:53 am

The Raven of Darkness still exists. He simply lurks in the... well, the Darkness. >.>

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Re: StarCraft

Postby VeilSide » Tue May 04, 2010 7:22 pm

in other news: South Korea announces july 27 as a new public holiday.
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Re: StarCraft

Postby RoD » Wed May 05, 2010 5:02 pm

Also, for those of you without a Beta Key, pre-ordering (at least from Game-Stop) gets you a free Beta Key. >.>
The Raven of Darkness still exists. He simply lurks in the... well, the Darkness. >.>

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Re: StarCraft

Postby Nomrah » Mon May 24, 2010 12:18 am

I got some questions for those who are more familiar with Starcraft 2. I played a good amount of the first game, but I have'nt really been that up to date on all the new details of the second game. I just did a quick check on the Zergs units and I cant help but notice the Lurkers are gone and so are the Mutalisks two morphs (Guradians were one of my favorite, they reminded me of ticks and they felt quite powerful), also the Defilers gone which were an awesome unit (I liked its smokescreen maneuver such as when carriers would harrass my base and spore colonies). Anyways heres my questions.

1. Now that the Lurkers gone, which were one of the coolest most versatile units IMO, is there anything similar to it that kind of replaces it? Or are there different new units that are so cool and fun to use that I will just end up forgetting about the Lurker? What I liked about the Lurker was its strategic value, It could be a portable perimeter defense unit, or a stealthy infiltration sabotage unit. I guess what Im asking is, will I sorely miss my Lurkers?

2. I see that the Mutalisk cannot morph into other specific air units, I take it there taking on a more general purpose air role where you dont have to worry about morphing them. I always thought the Mutalisk was really boring and I could'nt wait to morph it into the much more offensive Guardian, as well as having Devourer's as air unit guards. So are Mutalisks now the Zergs prominent air force? No more heavy bombers? I did notice a cool air unit which I think resembles a Devourer, it would shoot a ink at enemy units which appeared to disable them in a way, whats the scoop on this?

3. Regarding the missing Defiler, which was kind of like my special tactics unit. I had fun with all of its tricks. Is there any new units that have interesting special tactics moves, cool things that you feel smart and cunning pulling off? As you can probably tell, I felt real cool releasing the Defilers smoke screen at critical moments.

I Hope someone can answer my questions. Anyways Im really looking forward to playing Starcraft 2 sometime, I'll definatly need a new PC though. I love the Nydus Worm, that thing looks capable of creating some "Oh s**t!" moments for the enemy.
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Re: StarCraft

Postby RoD » Tue May 25, 2010 2:08 am

As a mostly Zerg player (though pretty inexperienced in comparison to most), I can try to answer:

1) The closest thing that would come in comparison to the Lurker would probably be the Roach. It can move while burrowed, has INSANE healing speed while underground, and is a pretty good ground-to-ground ranged harassing unit. However, there's nothing else that can attack from underground (from what I can recall, it's been about a week), so you might miss it anyway.

2) The Mutalisk is pretty much a sort of Hydralisk for the air now. Jack-of-all-trades, master-of-none... but more expensive. I'm not too sure how they play, though, as I've only actually used them maybe... twice? As for the other air unit, it's called the Corrupter- solely air-to-air, pretty much takes the role of the Devourer. It even upgrades into a Guardian-type unit that attacks via Spawnling-like type creatures, titled the Brood Lord.

3) The new trickster unit is the Infestor. Can move while burrowed, attacks sort-of long ranged, and takes over the game's Mind-Reader role, though the controlled unit must remain in range of the Infestor. It has a few other neat abilities that you should look at via that link.

And fuck yeah the new Nydus Network is phenomenal. Not only does it NOT require Creep to spawn a Nydus Worm, but the Nydus Worm makes Creep. Ugh. Totally in love.
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Re: StarCraft

Postby Nomrah » Tue May 25, 2010 8:20 pm

Thanks RoD, I appreciate the informative response, its exactly the reply I was looking for. Im even more excited to get a chance to play this game. The Roach looks very useful with its healing ability, I can imagine all sorts of useful tactics especially since it can move while burrowed. The addition of the corrupter and broodlord clears up any concern of mine regarding the missing guardian and devourer. Also I remember seeing a Starcraft 2 video where a group of Infestors snuck into a Terran base and infested their Barracks which then created a large number of infested Terran, but from what I gathered from the wiki page, this ability has been done away with which is a shame. But the other abilities it has are more than enough. Also you made me respect the Nydus Worm even more now :) .

EDIT: Forgot to mention I was talking about Infestors.
"Fall back Decepticons, these Autobots are too hero programmed to know when to quit!" -Megatron
~ ~ ~ ~ ~
[Solid Snake hides in a locker]
Solid Snake: This reminds me of when we first met.
Otacon: I was the one inside the locker that time. We're equal now, huh?
Solid Snake: Not unless I wet my pants.
Otacon: That's a low blow, Snake.
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Re: StarCraft

Postby RoD » Thu Jun 10, 2010 5:34 pm

And so, the Beta ended a couple of nights ago. What was everyone's opinions? Are you still faithful to your SC1/BW race, or have the new additions caused your loyalty to sway?
The Raven of Darkness still exists. He simply lurks in the... well, the Darkness. >.>

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Re: StarCraft

Postby Heon » Fri Jun 11, 2010 12:07 am

I would say I have remained pretty faithful to playing Terran as I did mostly in SC1. I will say that my impression of battle.net 2.0 is that it is utter crap. When the beta first started it wasn't that bad but with the last couple of patches I can barely stand it. Here is hoping they listen to reason and change things up in the second beta or the final release.
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Re: StarCraft

Postby RoD » Fri Jun 11, 2010 3:43 am

I didn't have all that much trouble with the new Battle.net >_> As a matter of fact, I thought it was quite the improvement. Then again, I didn't do public matches... like, at all. It was mostly starting a party with a group of friends and taking each other out. What issues did you have?
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Re: StarCraft

Postby Heon » Sat Jul 10, 2010 7:01 pm

The beta is back up. I haven't gotten the chance to play any games yet or even check out the patch notes for that matter.
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Re: StarCraft

Postby RoD » Mon Jul 12, 2010 4:03 pm

Indeed, the Beta is back. The patch notes are as follows:

General:

  • Rally points now behave as a move command, instead of an attack move command.
  • Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel.
  • Battle.net Achievements & Rewards have been updated.
  • All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All.
  • All A.I. difficulties are now available for play.
  • Cooperative matchmaking versus A.I. players is now available as a play mode.
  • Enabled cross-game social features between World of Warcraft and StarCraft II.

Balance Changes:
  • ZERG
    • Infestor
      • Frenzy spell removed.
      • Infested Terran spell added.
    • Overseer
      • Infested Terran spell removed.
    • Ultralisk
      • Now immune to stuns and mind control.


WOOOO ULTRALISKS =w=
The Raven of Darkness still exists. He simply lurks in the... well, the Darkness. >.>

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Re: StarCraft

Postby Amrius » Mon Jul 12, 2010 6:38 pm

RoD wrote:General:
  • Rally points now behave as a move command, instead of an attack move command.


Sumbitch. I enjoyed that feature.

RoD wrote:Balance Changes:
  • ZERG
    • Infestor
      • Frenzy spell removed.
      • Infested Terran spell added.
    • Overseer
      • Infested Terran spell removed.
    • Ultralisk
      • Now immune to stuns and mind control.


Wow, i'm surprised. Frenzy actually lasted like...2 beta builds. Also, lol at the Infested Terran ability. It went from Infestor to Queen, to Infestor again, to Overseer and back to Infestor again. GG Blizz.
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Re: StarCraft

Postby ThePowerCosmic » Mon Jul 19, 2010 1:06 am

I play Starcraft 1 and Starcraft 2.
I can play both fastest and low money at league level.
I play anything melee, and any race, any team set-up. Protoss is my main for low.
I have Beta and I have played it a fair amount. Protoss main again.

Right now I'm only playing original on Starcraft 1 (which is kind of gross but I do it because I'm in a clan on original).

I love talking about strategy. How has beta been? What kind of strategies do you guys use?

My first successful strategy was just 4 warp gate rushing everything. That does really good in the ladder.

I've adjusted my strategies though and now I have a fairly moderate strategy for every match-up. 3 warp gate into expand, then into robots does good in PvZ. In PvP massing stalkers with blink, and then getting a robo later on, works good. It's a strategy that sticks to 1base for a long time but you get lots of mobility and units so that shouldn't really be a problem. For PvT I don't remember too much what I did...4 warp gates maybe, or some kind of moderate build.

And then unit combos and late game stuff is good to know. Oh yeah I also played a lot of 2v2 and that's really interesting. Protoss + Zerg my partner and I maintained platinum #1 for a while. He would go 2hatch zergling/baneling mass and I would go 4warp gate stalker mass. It seemed to work a lot better against most things compared to Roach/Zeal/Sentry. Of course some tweaks here and there depending on the match-up (banelings only when needed, and occasionally mutas). It struggled against strong defensive oriented macro players sometimes. Unmatched early and mid-game though, for the most part.
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Re: StarCraft

Postby Heon » Mon Jul 19, 2010 2:34 pm

As a Terran player I will admit I was a dirty little whore with the Banshee rush in the Beta. Unless I scouted otherwise to which I would go with the standard MMM build. I will probably need to start mixing it up a bit better once I start playing retail. Ghosts and EMP rounds are always fun against Protoss.
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Re: StarCraft

Postby ThePowerCosmic » Mon Jul 19, 2010 9:16 pm

I was playing against my partner, who I beat 4/5 times, in a PvT match. He played standard and just went for 2base macro before push. He was tagging right behind me in army size but when he got his starport he decided to get 2 banshees for a small harass. This was late in the game.

Those 2 banshees ended me. Clearly I wasn't prepared for it and next time I'll do better. I assumed one cannon at each base would save me. No...2 cannons at each base minimum were needed (although I wouldn't really want to do that because that's quite a bit of wasted minerals). And I couldn't find my observer.

Main point being banshees seem to be good harassment at any time in the game, not just early. Banshee rush is good pressure though. Hard to attack a Terran that has banshees early on. I think if I run into a banshee rush I'll just hold back and expand while keeping a tight defense.

Against MMM I go stalker/colossus mass with usually one or two immortals thrown in (before I get support bay). I'm not sure what the strongest Terran strategy is against Protoss. Mech Terran has a hard time against void ray rushes it seems (the kind that mixes stalkers and zealots in it, not obnoxious 2 stargate void ray rushes). However siege tanks are really strong. The best way to beat a banshee rush is to get 4-5 marines while rushing to valkyries. That puts Protoss behind. So then maybe mech doesn't have problems with the rush lol.
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Re: StarCraft

Postby RoD » Sat Jul 24, 2010 12:37 pm

Just a couple more days, gentleman. I can't WAIT.
The Raven of Darkness still exists. He simply lurks in the... well, the Darkness. >.>

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Re: StarCraft

Postby Fenrir » Sat Jul 24, 2010 2:04 pm

I probably will end up purchasing this, though I didn't participate in the beta at all and suck at RTS games. :roll:
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Re: StarCraft

Postby RoD » Sat Jul 31, 2010 12:52 pm

Absolutely amazing =w= Though, I'm still baffled by the fact that Ultralisks can burrow now o_O
The Raven of Darkness still exists. He simply lurks in the... well, the Darkness. >.>

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"power overwhelming" doesn't work lol

Postby VeilSide » Sun Aug 01, 2010 1:23 am

downloaded and currently... uh, "sampling" this before i decide to commit on a purchase. :lol:
i'm a couple of missions into the single player campaign and, sofar, the game does not disappoint. absolutely amazing.

except for the escort missions. fuck those.

but ya, everything's awesome sofar.
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Re: StarCraft

Postby Heon » Sun Aug 01, 2010 1:35 am

Just beat the campaign and I can say it was everything I was hoping for. The next two installments can't come soon enough. Now it's time to start hitting up some multiplayer. My bnet name is Jegan if anyone ever wants to play sometime.

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